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20251201T094333971147Z_c74fa16f6b8c45d5800e682e47b54a97.json ID: c74fa16f6b8c45d5800e682e47b54a97
2025-12-01 09:43:33 UTC
View JSON payload
{
  "appVersion": "0.1",
  "deviceModel": "samsung SM-T733",
  "logType": "Exception",
  "message": "NullReferenceException: Object reference not set to an instance of an object.",
  "operatingSystem": "Android OS 14 / API-34 (UP1A.231005.007/T733XXS9DYE1)",
  "platform": "Android",
  "reportId": "c74fa16f6b8c45d5800e682e47b54a97",
  "sceneName": "Zone4",
  "sessionId": "e49ae26f-953e-44ec-9800-ba0299fb0cfd",
  "source": "UnityLog",
  "stackTrace": "UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <00000000000000000000000000000000>:0)\nUnityEngine.GameObject.SetActive (System.Boolean value) (at <00000000000000000000000000000000>:0)\n_GameAssets.Scripts.MiniGame.SelectionGame.SelectionButton.SetSelected (System.Boolean selected, System.Boolean callEvents) (at <00000000000000000000000000000000>:0)\n_GameAssets.Scripts.MiniGame.SelectionGame.ButtonSelectionManager+<>c.<ResetButtons>b__24_0 (_GameAssets.Scripts.MiniGame.SelectionGame.SelectionButton button) (at <00000000000000000000000000000000>:0)\nSystem.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <00000000000000000000000000000000>:0)\nUI.Quiz.QuestionPanel.Show (System.Int32 correctAnswerIndex) (at <00000000000000000000000000000000>:0)\nGameSpecific.Zone4.InterrogationQuiz.Show (System.Int32[] quizAnswers, System.Action onWrongAnswerCallback, System.Action onCorrectAnswerCallback, System.Action onCompleteCallback) (at <00000000000000000000000000000000>:0)\nConversationPanel.<Awake>b__25_0 () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)\nUnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()\n",
  "timestampUtc": "2025-12-01T09:43:33.4625750Z",
  "unityVersion": "6000.2.9f1",
  "uptime": 594702.8125,
  "zone": "Zone4"
}