View JSON payload
{
"appVersion": "0.1",
"deviceModel": "Mac16,11",
"logType": "Test",
"message": "Crash reporter test upload",
"operatingSystem": "Mac OS X 15.4.1",
"platform": "OSXEditor",
"reportId": "a8e937982ff442959e2b183d11c15a28",
"sceneName": "Intro",
"sessionId": "0f32152d-f4a8-44d0-8f98-9d81448fe31c",
"source": "ManualTest",
"stackTrace": " at System.Environment.get_StackTrace () [0x00000] in <3c470575843b432e876313222d20c5ed>:0 \n at Diagnostics.CrashReporter.Test () [0x00001] in /Users/ardaerbaharli/nnp3/Assets/Scripts/Diagnostics/CrashReporter.cs:280 \n at System.Reflection.RuntimeMethodInfo.InternalInvoke (System.Reflection.RuntimeMethodInfo , System.Object , System.Object[] , System.Exception& ) [0x00000] in <3c470575843b432e876313222d20c5ed>:0 \n at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <3c470575843b432e876313222d20c5ed>:0 \n at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <3c470575843b432e876313222d20c5ed>:0 \n at NaughtyAttributes.Editor.NaughtyEditorGUI.Button (UnityEngine.Object target, System.Reflection.MethodInfo methodInfo) [0x00142] in ./Library/PackageCache/com.dbrizov.naughtyattributes@8a8fa5a9659a/Scripts/Editor/Utility/NaughtyEditorGUI.cs:167 \n at NaughtyAttributes.Editor.NaughtyInspector.DrawButtons (System.Boolean drawHeader) [0x00066] in ./Library/PackageCache/com.dbrizov.naughtyattributes@8a8fa5a9659a/Scripts/Editor/NaughtyInspector.cs:188 \n at NaughtyAttributes.Editor.NaughtyInspector.OnInspectorGUI () [0x00065] in ./Library/PackageCache/com.dbrizov.naughtyattributes@8a8fa5a9659a/Scripts/Editor/NaughtyInspector.cs:52 \n at UnityEditor.UIElements.InspectorElement+<>c__DisplayClass81_0.<CreateInspectorElementUsingIMGUI>b__2 () [0x0026e] in /Users/bokken/build/output/unity/unity/Editor/Mono/UIElements/Inspector/InspectorElement.cs:782 \n at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x0024c] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:406 \n at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x000c1] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:731 \n at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) [0x00015] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:701 \n at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:694 \n at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) [0x00022] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:654 \n at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) [0x0012a] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:643 \n at UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:795 \n at UnityEngine.UIElements.CallbackEventHandler.HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase evt) [0x00000] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventHandler.cs:333 \n at UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element, System.Boolean disabled) [0x00022] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:408 \n at UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element, System.Boolean disabled, System.Boolean isCapturingTarget) [0x0003a] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:421 \n at UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) [0x0026d] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:304 \n at UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) [0x00022] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:65 \n at UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElement (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId) [0x000a6] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:594 \n at UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:545 \n at UnityEngine.UIElements.PointerUpEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1642 \n at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00072] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419 \n at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00049] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215 \n at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0001c] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:639 \n at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00136] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:543 \n at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) [0x0007f] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:243 \n at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0001a] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:78 \n at UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:32 \n at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) [0x00083] in /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224 ",
"timestampUtc": "2025-11-21T01:32:56.0060310Z",
"unityVersion": "6000.2.9f1",
"uptime": 41.21754455566406,
"zone": "PreLoading"
}